AI Insights · Timothy · July 2024
Q2 2024 Android Snapshot: Top 5 City Building Games in the US
Explore the latest performance trends of the top city building games on Android in the US for Q2 2024, with insights from Sensor Tower. Discover download, revenue, and active user metrics for these engaging simulation apps.
As the second quarter of 2024 wraps up, the city building genre on Android continues to captivate players in the US. Sensor Tower provides a detailed look at how the top five games in this category have performed during this period.
Isekai:Slow Life, published by Mars-Games, maintained steady revenue throughout Q2, peaking at approximately $4.8K in the third week of May before a slight decline to around $3.7K by the end of June. Downloads saw a high in late May with over 3K, while weekly active users increased over the quarter, reaching nearly 11K in early June.
States Builder: Trade Empire from SayGames Ltd experienced fluctuating revenue, with a notable zero revenue during the first two weeks of May. Downloads peaked impressively at around 4.3K in the first week of June, accompanied by a significant spike in weekly active users, hitting over 6K the same week.
ELECTRONIC ARTS' The Simpsons™: Tapped Out saw consistent revenue with a peak of over $500K in the second week of June. Downloads reached their highest at over 1K in the last week of June, while weekly active users showed a modest increase towards the end of the quarter, approaching 9K.
State Connect: Traffic Control by CASUAL AZUR GAMES had a mixed quarter with sporadic revenue, peaking at $14K in mid-June. Notably, there were no downloads recorded during the first two weeks of April, but the numbers surged to over 2K in mid-June. The game's weekly active users mirrored this trend, climbing to over 4K in the same period.
Global City: Building Games by MY.GAMES B.V. showed varied revenue, with a high of $200K in the first week of April and a dip to $69K in the third week. Downloads saw a decrease from over 1K at the start of April to under 500 by the end of June. Weekly active users followed a downward trend, reducing from over 1.7K to less than 700 by the quarter's close.
For more detailed insights and data, visit Sensor Tower.